thread 'actor' :actor_10 Model.Load(#RUGER) Model.Load(#PGA) :actor_19 wait 0 if and 05EE: key_pressed 49//VK_... jf @actor_19 04C4: create_coordinate 1@ 2@ 3@ from_actor $PLAYER_actor offset 1.0 0.0 0.0 11@ = Actor.Create(Gang7, #PGA, 1@, 2@, 3@) $1307 = Marker.CreateAboveActor(11@) 01B2: give_actor 11@ weapon 27 ammo 9999 // Load the weapon model before using this 01DE: tie_actor 11@ to_actor $player_actor 0243: set_actor 11@ ped_stats_to 6 011A: set_actor 11@ flags 64 011A: set_actor 11@ flags 16 $1444 = actor.Health(11@) 02E2: set_actor 11@ weapon_accuracy_to 100 actor.Health(11@) = 850 $1444 = actor.Health(11@) 04F7: status_text $1444 0 line 1 'TEXT4' :actor_185 not actor.Dead(11@) $1444 = actor.Health(11@) actor.Dead(11@) 0151: remove_status_text $1444 wait 1000 jump @actor_10 Как сделать чтоб созданный охранник после смерти игрока подбегал к нему(когда актер подъезжает к нему на машине) ?
thread 'actor'
:actor_10
Model.Load(#RUGER)
Model.Load(#PGA)
:actor_19
wait 0
if and
05EE: key_pressed 49//VK_...
jf @actor_19
04C4: create_coordinate 1@ 2@ 3@ from_actor $PLAYER_actor offset 1.0 0.0 0.0
11@ = Actor.Create(Gang7, #PGA, 1@, 2@, 3@)
$1307 = Marker.CreateAboveActor(11@)
01B2: give_actor 11@ weapon 27 ammo 9999 // Load the weapon model before using this
01DE: tie_actor 11@ to_actor $player_actor
0243: set_actor 11@ ped_stats_to 6
011A: set_actor 11@ flags 64
011A: set_actor 11@ flags 16
$1444 = actor.Health(11@)
02E2: set_actor 11@ weapon_accuracy_to 100
actor.Health(11@) = 850
$1444 = actor.Health(11@)
04F7: status_text $1444 0 line 1 'TEXT4'
:actor_185
not actor.Dead(11@)
$1444 = actor.Health(11@)
actor.Dead(11@)
0151: remove_status_text $1444
wait 1000
jump @actor_10
Как сделать чтоб созданный охранник после смерти игрока подбегал к нему(когда актер подъезжает к нему на машине) ?